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"Shay" <sah### [at] simcoparts com> wrote in message news:3eb2b445@news.povray.org...
> I promise. I'm not going to reuse the same model in a thousand posts,
> but I rendered this pic to answer a question from Tek, and thought it
> was interesting enough to post as an example of how the rap against
> hand-coding ( too many hard edges, no uv mapping ) isn't necessarily
> true. Of course, the uv mapping can't be seen here because there are no
> maps applied. There are, however, four types of edges here, not just
> smooth and flat.
Wow, how did you get smooth edges on everything?
> So, Tek, what do you think? Structurally sound?
I dunno, but it's sure nice to look at :)
I'm very impressed that each recursion seems to line up with the last, even
though they keep getting gradually bigger towards the bottom. That must be
pretty hard to do.
--
Tek
http://www.evilsuperbrain.com
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